Need help with objects.

Started by Marlin, November 16, 2009, 05:47:21 PM

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Klas

Here is a sample for a glass shader that can be used for a windshield:

Henry Blewer

Walli, here is the tgd file for the image I did on this subject.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Marlin

Bingo Klas.... ;D

This did the trick.





Thanks........now on to the metal.

Klas

Add a reflective shader between the default shader of the gray surface and the object part like on the glass shader and play with the settings.

Henry Blewer

Cool looking spacecraft. I am glad the windows came out well!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Marlin

Can you believe it's a free download from Share GC.......... a lot of good stuff over there.

inkydigit

looks great thus far Marlin, looking forward to the update!

Marlin

How about this.............. ;D

Henry Blewer

Good stuff. I would add a power fractal to the stone for some color variation. Maybe two. Are you using the free version?
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Marlin

Quote from: njeneb on November 20, 2009, 01:13:40 AM
Good stuff. I would add a power fractal to the stone for some color variation. Maybe two. Are you using the free version?

Yes. I'm stuck with the free version at this time. Planetside doesn't recognize discover card at this time and that is the only credit card I have at this time. I would like to get it with animation... ;D

The land was just a quickie for a background to show off the model.

Henry Blewer

I had difficulty with my creadit card also. Contact Planetside directly. It's not quite as easy, but it was not horrible. Waiting on the Post Office was the hard part.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

jritchie777

As for metal the key is the index of refraction setting it higher than 2.5 which I believe is the end of the crystal indexes of refraction.  As for glass are you having a problem with that?  Are you trying to get to something like the attached image.  I've made the archway into a emerald which has both reflective and transparent glass like qualities.

JR

bobbystahr

Well done, but a problem I keep having shows up here....the shadows do not relfect the fact that the light is coming through the object and are in fact opaque
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Mandrake

Quote from: Marlin on November 19, 2009, 08:00:01 PM
How about this.............. ;D


Nice if I were about to blast you out of the sky and cross your wake.
develop your Point of view. Your marching forward integrating obj's, now work your scene.

jritchie777

Let me understand correctly - shadows as seen through the object coming from the scene or shadow of the object as light passes through it?

For the former I used the default shader attached to the density function of the water shader tab and adjusted transparency and luminous to be functions for density within the object.  There I was able to effect the opaqueness of the object by increasing or decreasing the water density utilizing the function.

For the later, to get more realistic shadow (depends a lot on surface but) given off by the object I use the reflection tint setting it to a bit darker color than the object.

Don't know if this helps or not...
JR