Pineta valley *UPDATED: more dense trees, larger rendering*

Started by MF_Erwan, November 22, 2009, 03:28:00 AM

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FrankB

If I may share some advice: look at the tree distribution, its not natural in two regards. For one, it's not dense enough. It needs to be much denser. Secondly, the distribution is too even. I suggest to use a powerfractal or cloud fractal shader as a distribution shader, and experiement with that a lot to figure out a natural distribution.

Other than that I must say that the scales and colors are chosen well, and the image could certainly develop from this good start.

MF_Erwan

I'm already using a distribution shader to limit the slope,so how should I add the powerfractal?
Here is the file:
http://www.megaupload.com/?d=1T6DSU6X

Erwan

FrankB

just add a powerfractal as the blendshader for the distribution shader.