Questioins on Populating a scene

Started by PolarBear, December 29, 2006, 02:56:36 PM

Previous topic - Next topic


Does anyone know how to limit the area of a population, so that it is confined to an altitude, angle or to an area?  I get populations of trees that have right angle corners and am trying to figure out how confine the edges to somthing a little more organic.  Thanks


open your population then in the box where it says "Use Density Shader" tick the box then click the ... button. 

Create a new shader -> Colour Shader -> distribution Shader v4
Click the ...  again and "Go to Distribution Shader v4" then you can set altitude/slope constraints


Distribution Shader.
Thank's :)
That should also work well for fake stones.