A somewhat more abstract topic, but something I've been mulling over recently. How do you approach scene composition? I assume for aerial scenes this is a lot easier, but lets say you would like to have something interesting in the foreground of your scene. Do you build an interesting heightmap in World Machine or Geocontrol, and pinpoint your camera location in that software? Or do you rely more on luck? Do you use a lot of objects to create an interesting front?
My approaches have been rather varied - I've noticed that while it's decently easy to make things look realistic with fractals (clouds, ground), it's a lot more difficult to affect the scene composition with them.
An example: I tried to make a scene that had an big rock arch - kind of one you could see at Stonehenge. Heightmaps or displacement fractals didn't help me there, since heightmaps are only height information, and creating a fractal that produces an arch at an exact place would be overly complicated (at least for me). I tried messing around with Blender and importing a basic object into a TG2 scene and then "texturing" it there with displacement, but this wasn't a workaround as I learned - objects seem to be apart of the scene geometry somehow, and it's difficult to implement displacement and other detail into them without blowing the object geometry up.
I suppose I'll look into heightmaps once again - just for basic scene composition, and try to learn my fractals a bit better. I suppose this might be one of those lessons in humility, as well :p