Author Topic: winterland  (Read 8203 times)

Offline king_tiger_666

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winterland
« on: February 15, 2007, 09:07:39 PM »
modified the leaf texture of one of my trees.. the image was cropped as tg2 did not render the bottom part of the image correctly as compared to how it rendered 2 test renders "odd"..

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Offline Will

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Re: winterland
« Reply #1 on: February 15, 2007, 09:09:41 PM »
Neat, wish I could see the entire thing though becuase it looks like it would be really neat.

Regards,

Will
The world is round... so you have to use spherical projection.

Offline king_tiger_666

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Re: winterland
« Reply #2 on: February 15, 2007, 09:17:16 PM »
this is whatthe entire thing looked like everything enabled just lower quality and size

the bottom part where its shaded was all black in the final render so it looks like its a bug in tg2
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Offline Will

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Re: winterland
« Reply #3 on: February 15, 2007, 09:19:25 PM »
that looks really nice man, create tree usage.
regards,

Will
The world is round... so you have to use spherical projection.

Offline king_tiger_666

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Re: winterland
« Reply #4 on: February 15, 2007, 09:24:20 PM »
i might try and modifiy this for a pine tree render then share it so others can have a lookie... or post the water clipfile/clouds atleast

if anyone is interested in them
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Offline Will

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Re: winterland
« Reply #5 on: February 15, 2007, 09:26:55 PM »
How did you do the midground frozen lake thing, that looks really cool.

regards,

Will
The world is round... so you have to use spherical projection.

Offline king_tiger_666

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Re: winterland
« Reply #6 on: February 15, 2007, 09:41:03 PM »
i will post in shared forum ok... err maybe i should have posted there in the first place >:(
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Offline Oshyan

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Re: winterland
« Reply #7 on: February 16, 2007, 02:29:03 AM »
Most likely you changed the GI settings for the higher quality one (or the relative GI quality was adjusted when you changed overall quality). The darker is probably technically more "accurate", although perhaps not visually so. You could try reducing GI accuracy or increasing "effect on surfaces".

- Oshyan

Offline king_tiger_666

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Re: winterland
« Reply #8 on: February 16, 2007, 02:49:38 AM »
both test renders and final render has no GI ticked under render.. they were left blank

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Offline Oshyan

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Re: winterland
« Reply #9 on: February 16, 2007, 02:56:39 AM »
Are you referring to "GI surface details" or something else? To turn off GI you have to set both GI detail settings to 0 in the renderer. Even disabling the Enviro light won't fully do it.

- Oshyan

Offline Volker Harun

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Re: winterland
« Reply #10 on: February 16, 2007, 07:38:12 AM »
Very convincing render!

Offline §ardine

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Re: winterland
« Reply #11 on: February 16, 2007, 09:59:49 PM »
Wow king, those trees look very natural.
That's a problem with a lot of renders I've seen -usually they look out of place.
You've done an excellent job here!

Offline king_tiger_666

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Re: winterland
« Reply #12 on: February 16, 2007, 10:02:54 PM »
thanks!!... for the comments!... I'm really happy with the water effect giving it a ice look!..

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Offline Will

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Re: winterland
« Reply #13 on: February 16, 2007, 10:09:48 PM »
you should be, its right on.

Regards,

Will
The world is round... so you have to use spherical projection.

Offline old_blaggard

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Re: winterland
« Reply #14 on: February 16, 2007, 10:23:07 PM »
Sorry I haven't posted here sooner, but I agree that it looks great.  Nice job!
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