Fisheye lens?

Started by prasoc, December 10, 2009, 03:36:08 PM

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prasoc

When I change the render cam to 180 degree FOV, it just makes a small blob in the center with the sky. I am trying to make a skydome for a game, thus I need the whole sky in the render. Why does it glitch up when it goes to 180? Also, if that can be fixed, is there a tutorial for making a night sky with the moon, stars etc?

TheBlackHole

For a night sky, you don't really need a tutorial. You just need a tgc!
http://forums.planetside.co.uk/index.php?topic=4766.0
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

neuspadrin

Animals Close-Up With a Wide-Angle Lens? ;)  Lol, i love that south park episode every time i see wide angled or fisheye stuff it reminds me of it.

anyways.

Theres a few discussions around here for making a skydome/skybox and how to take multiple renders and stitch them together.  You could prob do a search and find a few.

prasoc

Thanks for the help :D But why doesn't the 180 degree FOV work anyway?

Oshyan

180FOV should work correctly, it just may not be what you are expecting. This isn't really the correct way to make a skybox or skydome. Since TG2 doesn't currently have a specific function for this, you need to render multiple views with adjacent perspectives, then stitch them and reproject them in a 3rd party program like Panotools.

If you do a search on the forums for some of these terms you should find lots of discussion and advice on doing this.

- Oshyan

prasoc

I used the method to make a skydome posted earlier in the thread, but the "up" image is a different colour than to the rest of them? Any ideas why?

Oshyan

That is probably due to differences in Global Illumination calculations, another subject that has been discussed quite a lot. The best/quickest solution is simply to not use GI (use fill lights instead - a sample clip file for this can be found in the File Sharing area), however this will obviously change the look of your scene. In this case it looks like a decent stitching program ought to be able to correct it. If not, you can also try higher values of GI Sample Quality and GI Blur Radius (50 or greater).

- Oshyan