Started by choronr, December 14, 2009, 12:37:55 PM
QuoteThe distribution shader must be fed by the last compute terrain to become aware of the terrain and its slopes.
Quote from: Kevin F on March 22, 2010, 05:05:30 AMHi,The white is coming from one (or all) of the power fractal surface shaders of your stones (PF Sc5 etc.). I changed the grey values to brown and the white "problem" disappears.Hope this helps.