Airboat (Update to v.3!)

Started by Malcolm79, December 15, 2009, 04:41:25 AM

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Malcolm79

Hallo everyone!

It is my new artwork. I used "Walli_plant_pack1". Airboat and fence imported from DAZ Studio. A little postwork in Photoshop.

Thanks for viewing! C&C welcome!

FrankB

the sky is great, also the flock of birds look good. I like the foreground hill on the left, but it needs more GI samples and much higher AA.
From a compositional standpoint, I would let go of the midground mountain on the right, and remove the airboat, or place it much farther away.
So if you leave the sky as is, remove the mountain on the right so that we look onto a wide plane or smaller hills, and re-place or remove the airboat, this image would definitely be really really cool :)

Lastly, the tree population is not dense enough. You need 5 times as many trees at least ;)

Cheer,
Frank

Malcolm79

Quote from: FrankB on December 15, 2009, 05:00:16 AM
the sky is great, also the flock of birds look good. I like the foreground hill on the left, but it needs more GI samples and much higher AA.
From a compositional standpoint, I would let go of the midground mountain on the right, and remove the airboat, or place it much farther away.
So if you leave the sky as is, remove the mountain on the right so that we look onto a wide plane or smaller hills, and re-place or remove the airboat, this image would definitely be really really cool :)

Lastly, the tree population is not dense enough. You need 5 times as many trees at least ;)

Cheer,
Frank

Thaks for advice, Frank! I wll try to do another render.

Henry Blewer

If you have memory issues for the plant populations, I have a tip. I use a distribution shader. Enable the fractal breakup. Reduce the coverage to about 0.4. Now measure the land across the screen. Use about 1/4 of the measure for the lead in scale (Largest). Use about 1/3 to 1/4 or the lead in scale for the smallest scale of the fractal breakup.

The coverage of the population and the distribution shader can be adjusted easily now. You should get nice clumps of plants in the population, but also nice coverage of the landscape. By doing this this way, I can take a 4 million instance pop down to a few hundred thousand instances. 
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Kadri

Especially the sky is really good , Malcolm79 . I would love to see a bigger picture .

Kadri.

Linda McCarthy

Love your sky, and- in my opinion, the lighting is perfect.  I agree with Frank about the trees.  Linda

Malcolm79

Ok. Its "Airboat v.2".

Artwork made in accordance with the advice Frank. But I'm new to TG2 and possibly again did not quite as it should. I think again that something is wrong with the population of trees

Malcolm79

Quote from: njeneb on December 15, 2009, 08:28:45 AM
If you have memory issues for the plant populations, I have a tip. I use a distribution shader. Enable the fractal breakup. Reduce the coverage to about 0.4. Now measure the land across the screen. Use about 1/4 of the measure for the lead in scale (Largest). Use about 1/3 to 1/4 or the lead in scale for the smallest scale of the fractal breakup.

The coverage of the population and the distribution shader can be adjusted easily now. You should get nice clumps of plants in the population, but also nice coverage of the landscape. By doing this this way, I can take a 4 million instance pop down to a few hundred thousand instances. 

Thanks for advice, my friend! Next version of Airboat i will make with use of your tip)

Malcolm79

Quote from: Kadri on December 15, 2009, 12:06:48 PM
Especially the sky is really good , Malcolm79 . I would love to see a bigger picture .

Kadri.

Thanks, Kadri! My computer is not very powerful. And the picture of a large size will be made for a very long time. For example, Airboat v.2 was rendered nearly 12 hours(

Malcolm79

Quote from: Linda McCarthy on December 15, 2009, 01:13:53 PM
Love your sky, and- in my opinion, the lighting is perfect.  I agree with Frank about the trees.  Linda

Thank you very much for comment, Linda!

FrankB

very nice now. I see you have moved the sun into view as well.
The populations ends rather abruptly, which looks a little "wrong", as there doesn't seem to be any obvious reason for them to stop..

The air boat has become more interesting, now that it is placed farther away.

Try to render your next iteration with TG 2.1.

Cheers,
Frank

Malcolm79

Quote from: FrankB on December 16, 2009, 06:16:56 AM
very nice now. I see you have moved the sun into view as well.
The populations ends rather abruptly, which looks a little "wrong", as there doesn't seem to be any obvious reason for them to stop..

The air boat has become more interesting, now that it is placed farther away.

Try to render your next iteration with TG 2.1.

Cheers,
Frank
Thank you, Frank! I am very proud that you are so appreciated my work! I will continue to improve the work with the population of trees.


rcallicotte

Wow, this has gone from good to better.   Glad to see the direction this went. 
So this is Disney World.  Can we live here?

ThinkPink

Great Render! Is the boat a selfmade object or a ready to use object from DAZ?
If you say the boat took nearly 12 h to render (in DAZ?), that means you took the rendered boat (image) and merged the images in PS ?
Why don't you made an export from DAZ (Wavefront .OBJ) and imported the object in TG? Then you don't have to wait 12h.

Malcolm79

Quote from: calico on December 16, 2009, 02:00:29 PM
Wow, this has gone from good to better.   Glad to see the direction this went. 
Thank you very much, Calico!