hi planetside
i know this reader is scheduled for repair, but am ntl taking the liberty to add the following request.
to be honest, i don't know if this is available across various packages, but the feature is available in lightwave, so here goes.
in short, i can assign several
different uv-maps (vertex maps) to the
same vertices. the image below demonstrates. lets say a tree i've modeled has 15,000 leaves, single polys, double-sided. i can assign and arrange
two separate uv-maps.
map#1 is all 15,000 polys stacked on top of each other in the uv editor. this map is used for both the single-leaf transparency (or clipmap) image, as well as the corresponding color leaf image.
map#2 is all 15,000 polys arranged in a grid so that i may apply a color image, providing a variation in color that one would desire in a population (or even a hero-tree for that matter).
thx for taking a look, and looking forward to the obj/lwo/uv patch that's coming.