Here's some examples of adding randomness to the object's placement.
#1 Object variation a,b set to a=0.2 b=0.
#2 Object variation a,b set to a=0.5 b=0.
#3 The Object spacing a value has been increased to 4 to show that the amount of variation in position of each object is relative to the spacing value rather than being an absolute measurement.
#4 With both spacing values returned to 1m both the Object variation a,b values are set to 1. This is the default and gives the same result as in previous versions. This has been tested by rendering old scenes and so far the objects have rendered in the same places they used to be.