I know the general rule, yes. I just wondered if the detail slider was simply
completely ignored when you check 'RTE'. I know that AA will determine the quality of ray traced objects.
RTE in sky only renders looks lovely. Not a single grain and the light is much nicer, in my tests anyway. Excessive samples are not needed in either clouds or atmosphere.
One problem I've came across(and it's just me, not a real problem) is that when I use my night sky fractal background, because the sky is a sphere, it doesn't render the stars, which are better defined with the micro polygon renderer.
Cheers for the input, guys, but I know these things already. Really, it's just, is the render detail slider
completely ignored for atmosphere and clouds with RTE enabled? (I'm quite sure it is, just really looking for confirmation).
Ta!