Quote from: cyphyr on November 24, 2009, 12:40:34 PM
Thanks guys, lots to figure out
I wanted to keep the same general look as in the first image but was unable to get it to work with the fill lights, at first.
The first image has a quite golden sun light but the fill light setup has blue or white lights. This caused the strange "under lighting" in the clouds. I eventually changed the fill light colour to the gold (one a little redder, one a little yellower) and this seems to have sorted the problem out.
NO MORE FLICKERS!!!
However I have had to get rid of my smallest 4 fake stones as they started flickering in the distance (Hmm a distance shader might have been better)
I'm rendering 300 exr's now and I'll post the anim when finished
cheers
Richard
Cyphyr,
Would you be willing to post a little tutorial on how to set up these fill lights, or point me to somewhere I can learn this setup. I am in the process of creating an animation flying over some water, an island, and then ascending into the sky through a hole in some clouds I made using the painted shader. I am seeing nice single frame test renders, but from past motion tests I saw a lot of flicker, primarily in the water.
I would appreciate any help. Thanks.
-Derek Bentley
www.designbentley.com