I have been working the last few days on conceptualizing and designing a possible pipeline integration and work flow for for use of Terragen 2 as the sole environment and outdoor set renderer for an animated short film.
Nagging UI issues aside, I've been largely successful and it appears it will work.
One of the things I haven't been able to figure out, however, is how to export, say, a 20 foot by 20 foot section of the foreground terrain immediately in front of the camera as a map that can be used as a displacement to recreate the small slice of terrain to be used as a shadow catcher for compositing characters and complex animated objects rendered in another app. I do not have immediate access to an animation capable version of Terragen, but I do not believe it is capable of handling complex skinned and animated characters or deformations so I assume I will have to comp shadow interactions from another app.
I've included one of my quick tests to illustrate. Imagine an animated character running into frame. It would be nice (not absolutely necessary we realize, but nice, if the shadows would interact with the actual displaced terrain in the render.)
The sphere is there just to test lighting and shadows, it's not supposed to be pretty. hehe
Do any users here have experience compositing TG renders into scenes that require fairly small scale interaction like the shadows issue I mentioned ? Any tips would be appreciated. I haven't yet tried wrapping my head around comped character interaction with populations, but we'll probably just do a similar approach, using a small section of scattered sagebrush in the primary renderer then comp. Which brings another question, is it possible to create a traveling map that would suppress the population render in the same small foreground area as the camera moves through the scene ?
While I'm on the subject a million other questions pop up but I'll keep it relatively short.
Any advice from those with experience in compositing Terragen renders would be greatly appreciated.
Thanks for your time.