If you want to scale it to an immense size, use at least 513x513. In a heightfield, a pixel represents a data point. The real question is, how many meters across do you want your pixels? The size of the heightfield does not tell you the max size of texture map you need. Usually the pixels are placed 30 meters from each other. You know how long a meter is, right? Imagine 3 metersticks. Then imagine ten times that. Pretty far, isn't it? If you export it and you want it that big in your game choose, hang on, *looks at other computer for answer*, Yes when the box pops up that says "Scale the terrain to meters?". If you hit No, you'll get it scaled to terrain units and you'll probably have to scale it up in the game engine.