Hi Martin,
Thanks for your great work! As I am a beginner in TG2, your library helps me a lot getting into the advanced stuff and to see how to use the loads of different shader types and functions effectively.
I have used the procedural night sky in the attached pic. It's the 1st notable one I have made with TG2. I know there are a lot of things to be improved on this image, especially the fog on the watersurface doesn't look very realistic.
Has anyone ideas how to cast a bit (more) of light on the altocumulus clouds? I'd like to have them 'glowing' seams where the moonlight shines through. I'm not so sure about the moonlight at all, I've placed an additional light source 'round' the moon, it's size is just a bit bigger, and strenghened the light (whatever this exactly means). But the pics main lighting effects are done using an increased environmental light. I see only little effect coming from the moonlight so far.
WBR
Günther