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Ice Cream - Shader progression 1/1/10 - page 2...
Ice Cream - Shader progression 1/1/10 - page 2...
Started by dandelO, December 29, 2009, 10:14:12 PM
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Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: Ice Cream - Shader progression 1/1/10 - page 2...
#45
January 08, 2010, 03:06:07 AM
Great snow, Dandel0. My compliments!
Gallery
Thelby
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Posts: 267
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Re: Ice Cream - Shader progression 1/1/10 - page 2...
#46
January 08, 2010, 03:50:31 AM
Man, you guys are amazing!!!
dandelO
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Re: Ice Cream - Shader progression 1/1/10 - page 2...
#47
January 08, 2010, 03:07:31 PM
Just a quick 64 frame test to see how the sparkles manage lightsource movement. Nothing great. They still appear quite static but they do change accordingly. If it were camera movement instead of the Sun it'd be a bit more convincing, I think.
http://shlwvg.bay.livefilestore.com/y1pVFXIXS5knWTNeP8K2nNAjNkcvGFquCCtDwqzymLu_MNyWVlzvhjlLs7fsvUPPC2JjNOFw2IFFrLIhnisYB6xpuChI1Gnx4Tf/snow%20anim.gif
* Also, I've managed to overclock my machine somewhat so it's not as slow as before. It still sucks but on the scene I'm rendering as a test(the last sparkly still image in this thread) I'm saving one third of the time. Wish I'd done that before this animation test rendered!
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