The get functions delivers a number (scalar) or a vector at a time to the underlaying functions.
What ever you do with this number or vector, you end up by giving this number or vector to a "system function"
e.g. a displacement function, and tg2 applies this displacment to the original placement you got from the get functions.
As an example:
Instance of the result of the operations
P = Get_position_in_geometry P = [200, 0, 200]
P1 = Subtract vector [100, 0, 100] P1 = [100, 0, 100]
D = Get length D = 141.42 ( sqrt(100**2 + 100**2) )
Apply this to a displacement node Creates a displacement of 141.42 m at the point x = 200 m and z = 200 m