Long time lurker, first post. I am working on an TG2 animated intro to a documentary film where we fly across a virtual Washington State from Mt. Rainier over Lake Kaches and Mt. Stuart down into the Leavenworth area. Thanks in large part to the great info I've gleaned here, I have managed to get a very realistic landscape with the qualities of light and atmosphere the director is looking for. I've set the flight paths and tested everything to be satisfactory, except for one thing that may prove to be catastrophic if I can't get it sorted out.
When the rendered frames are strung together, the trees (especially those in the distance) move about and look like an anthill teeming with activity. I think it is that the tree shifts in position or shape rather than just a lighting issue, but I'm not100% sure. I found another thread that seems to deal with the same issue (
http://forums.planetside.co.uk/index.php?topic=8698.0) and have tried all suggestions therein, with no luck. (Though, I have not done anything with PoseRay, and hope to avoid it.)
I am using Xfrogs plants .tgo objects, and have tried a couple of different populations (Ponderosa Pine/Douglas Fir) at different levels of quality. I took advice from different threads and have use all kinds of different settings for GI detail and sample quality (1-3), AA (6-11), detail blending (0-1), blur radius (15-800), pixel filters, etc. with no change in results. I have v2.1 (build 2.1.18.1) on Mac computers.
Color the filmmakers and me extremely frustrated. Any help you can give me in getting the trees to stop moving would be greatly appreciated.