It's not easy, but it is not too hard. I have not done anything using real data, so this is a guess. The Power Fractal needs to be first in the Terrain tab's input. The Heightfield loaded in next. This should make the heightfield terrain sit on the Power fractal terrain.
Next you need to select the heightfield and choose the operator from the operators menu ( Heightfield Adjust Vertical) and ajust the Add Height so it fits better into the Power Fractal's terrain. Reselect the Heightfield shader and near the bottom is Border Blending. This controls how much the heightfield merges into the power fractal.
Last, this is the tricky part, you need to change the power fractal terrain settings to approximate the data in the heightfield. This is done by adjusting the noise type, the displacement information, and the scales.