inkerston

Started by inkydigit, January 15, 2010, 03:26:26 PM

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Dune

QuoteRemember though that when using Raytrace Objects, your displacement gets rendered as a bump map.

What do you exactly mean, Oshyan. What's the difference between bump map and displacement? Or am I a bit foggy in the head?

---Dune

EoinArmstrong

Bump uses greyscale values to mimic 3d appearances on surfaces - so the bricks may look 3d from a distance, but no actual geometry is added - you'll see that edges of the house at the corners will not look bumpy at all.  Displacement takes the greyscale values and actually adds geometry.  This makes displacement more realistic, but much longer to render.

Henry Blewer

I got used to hard 'coding' the displacements when I model something. Displacement works weirdly when something gets scaled up or down.
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Dune

Thanks, Eoin. Now I understand why I saw some straight sides in my tree trunks, but displaced surface...