mhaze - if it was in obj format you would most likely get other problems,
because it's uv-mapped on a low level(2 or 3 thousand polys) and
the actual model is on a higher level (804 000 polys appr.)and
without ZBrush it would be hard to reconstruct.There are other
ways of course,but too much of a hassle methinks.
Walli - i think i have tried that already,before and after the parts shader,
also before and after the default shader,with and without surface
layer,but no
success.In case you meant something else,please
let me know.
I would like to upload it at
Terragen.org,but i need some info about the
procedure,so Oshyan or o_b please help me out(or whoever is competent).
To all - if there are any more suggestions as to different versions feel
free to drop me a line here,so i can decide if most of you want
it like it is now or without uv-mapping or what.
Thanks for your interest,J.