DOF help

Started by cyphyr, November 12, 2009, 02:34:34 PM

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Mandrake

I thought I read that it had been.. emm retracted also, because of something or other.

cyphyr

Quote from: RArcher on November 12, 2009, 04:50:49 PM
Richard,

Simply put the distance shader before the parts shader or multishader.  I don't think there are any bugs at work here.  See attached picture for further clarification.

Ah thanks, I hadn't thought of putting the distance shader that low down in the shader tree, looks to be working now :)
Thanks for the help
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Oshyan

Unfortunately that's true, DoF won't be coming in the next release. But this technique should still work.

- Oshyan

Walli

you also could try to use the "fog method". But the distance shader is the better way to go.

PutzOMatic

Quote from: Oshyan on November 13, 2009, 02:07:41 AM
Unfortunately that's true, DoF won't be coming in the next release. But this technique should still work.

- Oshyan


:'(