We have had sweaty balls and shiny balls. I would like to add mine to the mix with Ogre's glowing balls.
First is a shot of a sphere OBJ with an internal sphere object with luninosity set to 10
Second is the same sphere with an internal light source set to 1000
Surface is a blended water shader and default shader.
I've been trying to work out a way to get light through glass (the water shader) so as not to see the source but get a more diffuse affect.