From another Bug of View

Started by FrankB, January 20, 2010, 04:00:58 PM

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FrankB

just playing around for a bit.

What if you were a bug? Well, here's an impression how it could be like ;)

Cheers,
Frank

PS: These are Walli's noble tree, NWDA fresh grass and NWDA crocus.

FrankB

and the second.
The bug fell down the tree and has to make its way up again :P


Zairyn Arsyn

two words: Bug Camera  :D :D
(just thinking out loud)

neat, fun.
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Tangled-Universe

Very nice concepts and great execution Frank :)
I really would like to see this one with a DOF, one way or the other (;)).
Cool work!

Cheers,
Martin

FrankB

maybe an animation with a strong DOF, where the blurry, limited view of the bug let's him see the trunk pass by, but not realizing the ground he's going to hit - ...yet ;D

Henry Blewer

Wow, I like the concepts. I did one like this with the Standing Stones images. I had the camera set too low to the ground, walked away, and found the render finished when I returned. I posted it.

The DOF idea is a good one, especially on the ground view image. Fun stuuf! ;D
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Seth

the first pov is really really good !!! Oo
dof now please !

Walli

now I want an animation of this bug(camera), falling down the tree, hitting the ground, tumbling around and then crouching through the grass. Do you have a guest pass at NASA? So that you can use their computer power ;-)

FrankB

hm, one frame at this quality takes 30 minutes....

Henry Blewer

That's about how long a Blender anim takes me per frame. I can get about 900 frames done in 2 weeks using one thread. I always do other stuff when animating with Blender. It is quite memory friendly.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Oshyan

30 minutes isn't too bad. I'll help with rendering. ;D Definitely needs DoF though, and I imagine that would increase render time...

- Oshyan

FrankB

Hi Oshyan,

actually it does have DOF, but it's very very subtle. A stronger DOF might be more CPU intensive... actually I don't know.

You can have the scene if you want to animate it, no problem. You'll have one hell of a time though on animating the camera, I think, as you can only see the bounding box and never really know whether you'll be "flying" through a branch or leaf ;)

Cheers,
Frank

Henry Blewer

Blender can handle OpenEXR, and has DOF in the composite node area. It might be possible to render without DOF in T2 and use the EXR images for Blender to calculate  the DOF as the animation is built.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

EoinArmstrong

Hehe these are great - love the concept and the lighting on the grass in #2 is fantastic :)

Walli

as much as I like real 3D DOF, for animations its mostly better to go with a post effect DOF. Its always bitter if you render an animation for several days, all is fine - you are just not happy with DOF. Then you have to rerender everything.