Author Topic: sailing + wake experiments  (Read 12888 times)

Offline king_tiger_666

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sailing + wake experiments
« on: February 21, 2007, 08:50:36 AM »
My latest render took 30hrs 57mins  (PP auto leveled + slight curve adjustment)
Here is the link to the file, i have included a tgd with objects "pine trees free from xfrogs, and ketch" and a version with only trees. and for anyone who just likes the clouds there is a tgc clip of the clouds+atmosphere zip file 13Kb
http://homepages.slingshot.co.nz/~rawjdmbj/downloads/render15.zip


the ketch is by Singing Bridge from www.turbosquid.com
« Last Edit: February 25, 2007, 10:36:03 PM by king_tiger_666 »
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Offline old_blaggard

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Re: sailing
« Reply #1 on: February 21, 2007, 01:22:07 PM »
Very nice!  Someone over at Ashundar was working on making wakes a while ago, and he got pretty far with it.  I like the trees.  How large was your population?
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Offline king_tiger_666

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Re: sailing
« Reply #2 on: February 21, 2007, 07:04:13 PM »
a few 100000 trees i think, size was about 15000x15000
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Offline Dark Fire

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Re: sailing
« Reply #3 on: February 21, 2007, 09:35:59 PM »
That picture was worth every second of the 30 hours - it is amazing. A wake would be a nice finishing touch...

groverwa

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Re: sailing
« Reply #4 on: February 21, 2007, 10:29:49 PM »
Gday

Try this link to Ashundar for wake - thanks to Ogre

http://www.ashundar.com/forums.php?m=posts&q=3444

The message at the top of page has faulty links but go down the page and you will find a link that works.

Mike


Offline king_tiger_666

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Re: sailing
« Reply #5 on: February 22, 2007, 07:25:10 AM »
thanks for the comments... and the linky i will check that wake idea out....

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Offline king_tiger_666

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Re: sailing
« Reply #6 on: February 23, 2007, 12:21:32 PM »
ok here is what i've got so far following what Ogre  had done.   will post updates once i do a better wake mask. and add foam to them...

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Offline Dark Fire

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Re: sailing
« Reply #7 on: February 23, 2007, 04:20:33 PM »
Now that looks good! I can't wait to see the finished product...

Offline Will

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Re: sailing
« Reply #8 on: February 23, 2007, 04:23:37 PM »
Nice, how did you get the wake like that?

Regards,

Will
The world is round... so you have to use spherical projection.

Offline Ogre

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Re: sailing
« Reply #9 on: February 23, 2007, 06:23:49 PM »
Looks good but It appears you may need to lean the wakes in the direction away from the center. It seems thy are leaning to the center.



Here is the inital tgd file
http://www.ashundar.com/CPG/displayimage.php?pos=-3631
http://www.ashundar.com/datas/users/2924-wake.zip

Here is a link to the nautilus model http://www.ashundar.com/list.php?c=models

I haven't posted the wreck model. That was acquired at www.planit3d.com
« Last Edit: February 23, 2007, 06:35:01 PM by Ogre »
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Offline king_tiger_666

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Re: sailing
« Reply #10 on: February 23, 2007, 08:19:44 PM »
yeah I haven't applied the twist shear shader yet.. the mask itself I did in paintshop pro.. i will include the masks in the final render 
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Offline gradient

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Re: sailing
« Reply #11 on: February 24, 2007, 03:37:19 AM »
@king...very nice work!
Out of curiosity...what are your machine specs?
31hrs for an 800X450 gives me about 41 hrs for an 800x600 with less than a third water.....so, the 70 hrs for my 800x600 iceberg render on my "slow" 2.2ghz P4 sounds reasonable then.

Offline king_tiger_666

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Re: sailing
« Reply #12 on: February 24, 2007, 03:49:00 AM »
P4 2.8ghz northwood 1gb ram..

high cloud samples + atmosphere really does give a render time hit.. also having a lot of vegetation seems to bog my pc down so its all a combo i really need another 512 or a 1gb ram :(.... got a linky to your renders you've done? out of interest
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Offline gradient

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Re: sailing
« Reply #13 on: February 24, 2007, 04:38:14 AM »
@king;
here you go http://www.renderosity.com/mod/gallery/browse.php?username=gradient

Like I said...I've pretty much given up on serious TG2 renders until I see some optimization.

Offline king_tiger_666

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Re: sailing
« Reply #14 on: February 25, 2007, 10:17:01 PM »
Ok, here is the final render 22hrs in the making, the next version of my wake will improve the foam density and will be a more complex texture.
the zip file contains 2 versions of the wake textures + tgd file the 3dmodel is downloaded free from www.gunpoint-3d.com and converted into obj format in wings3d
http://homepages.slingshot.co.nz/~rawjdmbj/downloads/render16.zip(20Kb)
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anything