New animation in HD!!

Started by mani1602, January 22, 2010, 08:20:32 AM

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mani1602

Renderd in Terragen 2.1 Rendertime: ~266 hours, 1000 frames original Resolution: 1280x720 Objects are from free Xfrog-pack and the Pine01 from Jan Walter Schliep ("Walli")

There is no Music etc. I haven´t any programm to to this.. Hope you like it. Be sure you watch in HD

http://www.youtube.com/watch?v=GolKOHvf4zU

Kadri

#1
Nice animation , Mani1602 .
The AA quality seems low ? Or there are too much codec compression maybe both ?

I would rather make a animation in 800 x600 or so with more AA settings .

What are your machine specs and the render settings , Mani1602 ? 255 hours ! You have patience  :)

Kadri.


EoinArmstrong

Nice fly-by path.  I agree that the AA looks a little low, but I also agree that you must have considerable patience! :)

Kadri

Mani1602 i forget to say it ; there are some other video editors too for free , but you can use Virtualdub for music and video . It is free .

Kadri.

Henry Blewer

Very nice work. Old style television resolution with higher AA would have been enough I think. It would have saved some render time.

One thing I have always wanted in Landscape animation software is object detection, so the camera does not fly through something. It would add to the calculations of the flight path immensely.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

MGebhart

Wow. This is the first animation I have seen using Terragen. Well done.

Marc
Marc Gebhart

Seth

Quote from: MGebhart on January 22, 2010, 10:47:53 AM
Wow. This is the first animation I have seen using Terragen. Well done.

Marc

???

mani1602

Thank you for your comments.
Yes my AA-settingss are 3 and in Ray trace objects 3, too.
I don´t know what this means. But today i know.  ;D

Detail: 0.6
GI: 2/4

At work i have an intel dualcore E8400 @ 3,6 Ghz and at home i have an AMD PhenomII X4 920 4x2.8GHz @ 3.03 Ghz
But the amd was only about 1minute faster than my intel.

@ njeneb: Yes, I saw it only after the rendering that I flew through the trees. For that a GPU-preview would be nice. (DirectX or OpenGL)