From another Bug of View

Started by FrankB, January 20, 2010, 04:00:58 PM

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FrankB


Oshyan

To do DoF in post you'd need a z-buffer/depth pass output, which you can't really do automatically in TG2 yet. Of course there are workarounds but you'd basically have to re-render for the depth pass, which would be cumbersome and time intensive.

- Oshyan

ra

Mouthwash? We don't need no stinking mouthwash!! [MI2]
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RArcher

While I agree that having to rerender the animation with the depth map pass would be a hassle, I think the benefits far outweigh the negatives right now.  Batch processing the depth of field in post gives you the opportunity to customize your DOF settings as many times as you like without having to rerender the animation until you get it right.

The Depth of Field Pro plugin allows you to batch process your animations and is a fantastic plug-in by itself as well.  www.dofpro.com