Amazonia

Started by Markal, January 22, 2010, 04:26:21 PM

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Markal

The top 2/3rds rendered in 2hrs....the bottom 1/3 took forever....anyone know why?
The main tree on the right is Bonsai by Klas....I kind of like it in a bigger scale :)

Scotts Pine    TerrAde            www.terragen .org
Bonsai          Klas Kruse        www.terralights.de
LeVieux        Aymenk2003      planetside.co.uk
Hanna          Drew Costigan    www.terragen.org (TGO plants2 - bobbystahr)
Fern             Walli plant pack1
Long Grass08 and 04, Bush 03a    Mr. Lamppost   www.Mrlamppost.com
Thanks!

inkydigit

looks great Mark, were you inside a fake stone or bit of terrain, I wonder?
cheers
Jason

domdib

Water is always slow to render, and the rocks (fake stones?) are quite funkily displaced, so that might be some of the reason.

Very nice render - only suggestion is to make the soil a bit more convincing by introducing some light displacements and maybe some small fake stones.

Tangled-Universe

Good work here, your skills improve rapidly :)

Quote from: domdib on January 22, 2010, 04:41:33 PM
Water is always slow to render, and the rocks (fake stones?) are quite funkily displaced, so that might be some of the reason.

Very nice render - only suggestion is to make the soil a bit more convincing by introducing some light displacements and maybe some small fake stones.

Yes to me this is 99% sure because of the water. Did you change the radius of the lake-object?
If you keep it at default size you have an insanely huge plane which will be rendered entirely before your terrain.
Try to center your lake in the pov and limit the radius as much as possible to save much rendertime.

Cheers,
Martin

Henry Blewer

#4
I forget to change the lake radius often. After the dots are calculated, about 10 to 20 hours on my machine, I start kicking myself. I add a disk object now, then apply the water shader to it. This way I remember to get the lake sized correctly.

I like the composition of this. I don't like the fake stones (?) at the shore. They are probably based on a picture, but they do not look right to me. In heavily displaced cliffs and rock, I have found the calculations to get very long per subdivide cache box.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

dandelO

I like this scene but I can see that the tree is apparently taking a walk across to the beach on its tip-toes. Looks like some mutant spider-ent, scuttling around on its roots. ;)

Nice work. :)

Thelby

The Water Pho Shuzzle!!! My Hunter II took over 101 hours to render, but that is why I have 2 machines. One to render and to play on!!! Nice work work here Mark, but really do watch those textures in tight shots.

schmeerlap

Nice scenic pic, Mark. Martin's suggestion of reducing the size of the lake object will certainly help reduce render time. And a wee bit more fine displacement to the soil (foreground bottom right) would be good. Bark texture on nearby bonsai is a bit blurry/streaky in mid trunk. But overall this is very good work.
I hope I realise I don't exist before I apparently die.

choronr

Your skills with TG2 are, as Martin says, advancing rapidly. In all, this is an excellent piece of work by you.

EoinArmstrong

This is a well-constructed scene - you've chosen the pov well and I really like the water - maybe some more AA is required for objects... what are your AA settings?