Started by Tangled-Universe, January 26, 2010, 02:16:46 AM
Quote from: Tangled-Universe on January 27, 2010, 01:07:23 PMOk, back to topic:It crashed again, even after splitting it over 2 instances and thus enabling the scene to have access to approx. 2x times more RAM.Which makes me wonder: why?Which makes me wonder even more: why the excessive increase in RAM-usage over increasing resolution? It seems disproportionate?
Quote from: Oshyan on January 28, 2010, 12:37:23 AMAre you accounting for increased memory usage from increased resolution properly? If you double resolution, you *quadrouple* memory requirements for the image buffers. If you increase AA at the same time, it further increases memory needs.- Oshyan