Saints Ridge

Started by Jack, January 26, 2010, 03:36:04 PM

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Gforce

wow you are really getting to be great at this.
Feel free to visit www.gforce45.deviantart.com

Jack

#16
this is a wee test i did with fractals pro enjoy this render now at 5000 pixels lolz!
(not recommended viewing at 100% 50-75 is best)




Fullview:
Resolution
5001×2678

http://fc03.deviantart.net/fs70/f/2010/032/6/8/high_res_test_by_Wetbanana.png


also the advantage of using the terragen metablob technique over a 3d model
you can populate any object on it and you can edit the displacement with fractals instead of adding detail in such programs as mudbox of ZB it also  has a better advantage over the fake stones technique as you have great flexibility in the overall shape and molding
My terragen gallery:
http://wetbanana.deviantart.com/

cyphyr

Great image and a great concept :)
About your metablob technique, I have unsuccessfully worked with this before but the results were not what I was looking for. I've noticed that each metablob (planet) has its own centre that what ever displacement is applied to seems to radiate from. Therefore I cant get strata or any horizontal effect to propagate across conjoined metablobs. Horizontal effects become offset spherical displacements, interesting but not what I was looking for. Have you figured out a workable solution you'd like to share?
Cheers
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

dandelO

I never seen any reference to anything TG-metablob related before. If it's just extra planets and you want to add only horizontal stratas and such to them then, setting each displacement shader as a child to a surface layer, or distribution shader, should then give you the option to control what normal the displacements work from.
Maybe not, I really don't know what you're talking about! :D
I think it's that this arch is made from lots of different planet nodes, at least 6 of them, as far as I can see.

MacGyver

Just a question, the 5000px wide render seems to be "simply" inflated... it's not an original render out of TG2, is it? I don't know Fractals Pro, so no clue for what you used it. Aah, another question comes to mind: what was the purpose of blowing up this picture? Quality hasn't gotten better... :P
What you wish to kindle in others must burn within yourself. - Augustine

Oshyan

Nice image. It's best not to *embed* several MBs worth of image into a post though, if possible. ;)

- Oshyan

glen5700

Beautiful work wetbanana!!

My take on scaling it up (comes from my printing background) is if you wanted it displayed on a wall, say higher up were people could not walk right up to it. You would want the image larger and viewed from a distance the detail would look just fine.

Glen

rcallicotte

Thanks for letting us see this, WB.
So this is Disney World.  Can we live here?

Jack

Quote from: glen5700 on February 04, 2010, 08:41:32 AM
Beautiful work wetbanana!!

My take on scaling it up (comes from my printing background) is if you wanted it displayed on a wall, say higher up were people could not walk right up to it. You would want the image larger and viewed from a distance the detail would look just fine.

Glen
exactly what im planning on doing with some of my artwork^^!
My terragen gallery:
http://wetbanana.deviantart.com/

ra

That one is cool! I really like the mood of this render! Well done!
Mouthwash? We don't need no stinking mouthwash!! [MI2]
See what I see: www.earthlings.com
http://dinjai.deviantart.com