Exporting a whole planet.

Started by lonneboy, January 30, 2010, 09:59:22 AM

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lonneboy

Hey sorry for troubleling you but i had to ask, is there any way to export a whole planet from Terragen2?

Henry Blewer

That would be close to a Terabyte of data, maybe more. It would be better to render in Terragen 2, then use image compositing in another app.
http://flickr.com/photos/njeneb/
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lonneboy

Okay i see is there any way to get the height map from the whole planet then?

Henry Blewer

Height fields are a different type of terrain.  I am not sure, but I think they produce flat, non-curved terrains. You may be able to take a very large height field and export it. Then manipulate the whole into a sphere. This would distort the height field out of shape weirdly.

A common method of flying into a planet is to go through a thick cloud layer. This allows a smooth, believable transition to a terrain area.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

dandelO

Planet exporting isn't possible in Terragen for now, I've no idea if it's to be implemented but I doubt it. They're a special type of TG2 specific object, they have two inputs, one surface/one atmosphere.

You couldn't export it to use in another app' but you could certainly save it as a clipfile to use in any another TG2 scene, just make sure that you include all its surface/atmosphere shaders in the clipfile, aswell. Best to put them in the planet's internal network and then save the single planet node. That's probably not what you're after but it's the best you could do. Imagine trying to save a near-infinite range of procedural shader scales as a single object, I think not! ;)

CCC

I know in MojoWorld you can export an entire planet but upon export you get to choose a rasterized size of the image files one wants to save as.