Mountains

Started by MGebhart, February 06, 2010, 02:41:51 PM

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MGebhart

I been spending so much time on object creation I neglected learning about terrain and shaders.

I have been dissecting member files and trying to get a grasp on how to put it all together. This is my first serious attempt.

Low Resolution.

Thanks to dandelO, John (schmeerlap) and Henry for tutorials, files and inspiration.

Marc  
Marc Gebhart

Henry Blewer

Very nice scene. I like the cloud placement, they fit right in.

With this POV, it is very easy to have HUGE populations occur. A distance shader with a distribution shader should alleviate some of the populations over kill.  The distribution shader would control the slope and altitudes. The distance shader will thin out the population as it gets further away. A quick render will give the dominate color of the populations.
Use the inverse of the distance shader for the distant color of a surface layer. The distribution shader can be used for constraints of the coloring. Finally, a power fractal for the nice dominate color.

Now if you would please elect me supreme leader of the chatter people...
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

MGebhart

Thanks for the tip, Henry.  I'll play around and see if I can figure it out.

Marc
Marc Gebhart

Henry Blewer

I hope it helps you Marc, and everyone else. It seemed a good place to post it.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

domdib

The cloud positioning is good. I'm not so sure about the realism of the surface shaders - having such a bright red soil on top of a light grey stone looks a little weird. And the stone itself might benefit from another colour mixed in.