Currently I create continent-size maps for a pen & paper role playing game using 2D mapping software (Profantasy CC3). Now I want to take that to the next level.
My plan is to find a terrain creation package that will let me (an experienced programmer) extract data from my 2D maps (I can do that now) and shape the generated terrain to roughly match the existing maps. By that, I mean I would like to:
- Force land below sea level that's outside the boundary of my continent.
- Generate generally mountainous terrain in areas marked so on the map.
- Ditto for hilly terrain (limit the size of mountains), plains, deserts, ...
- Select coloration methods appropriate for the type of terrain (I have a 2D map layer that indicates desert, green hills, etc).
- Ideally generate rivers to match existing map rivers, else have the ability to post-edit rivers in the correct position.
Once the terrain is generated, I would like to be able to:
- Import objects to represent castles, villages, cities, whatever
- Refine the terrain of local areas in iterations
- Walk/Fly from anywhere to anywhere in the world, by
- Exporting to a 3D package such as Ogre (Paging Landscape Scene Manager 2)
- Photorealistic rendering of fixed camera path (animation)
Nice to have:
- Realistically render rivers, lakes, oceans without manual editing
- Tools for foilage
- Easy LOD support
Does this sound like a feasible project? Is TerraGen 2 the right tool? What complementary tools would I need? What am I missing.
Thanks in advance for your advice!