Displaced strata techniques (Was: Hells Bend: a render with shapes done with function nodes)

Started by Volker Harun, January 31, 2007, 10:35:27 am

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So this is Disney World.  Can we live here?


Here is a series of functions that can be used to ripple the terrain by changing the various constants.  I applied 1 in the Y direction and 1 in the X direction. 

1 constant will vary the Y Frequency and 1 Will vary the X frequency. Lower numbers means less frequent ripples.

The Amplitude constant changes the amplitude of the Y.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot