I found that if I use the same texture map into the displacement input, I get displacement alright, but only to the front. The sides (of a tree) always remain straight somehow. So I tried another PF (displacement checked) under the default shader (no color, or one color). This added displacement, but if flat areas - such as a plane - also gave strange darkened triangles. I have to experiment more, and look more carefully what happens.
---Dune