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Changing the shape of a distribution shader
Changing the shape of a distribution shader
Started by rtg497, February 18, 2010, 12:28:07 PM
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rtg497
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Posts: 11
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Changing the shape of a distribution shader
February 18, 2010, 12:28:07 PM
Greetings,
Is it possible to use something other than rectangular shapes for distributing objects? I'm trying to create a swirling effect of birds over a building. So far, I can only offset the squares to simulate a circular effect. Thanks
cyphyr
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Posts: 4,435
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Re: Changing the shape of a distribution shader
#1
February 18, 2010, 12:36:31 PM
Try using a plane object as your "sit on terrain". Displace the plane with your swirl image and un-tick the planess "seen by camera".
Richard
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rtg497
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Re: Changing the shape of a distribution shader
#2
February 18, 2010, 12:55:13 PM
I'll look into that. Thank you
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Changing the shape of a distribution shader
#3
February 19, 2010, 03:25:57 AM
Or perhaps use a painted shader to paint your swirl on ground, then lift the bird object 20 meters up. Blend the pop by the Y projected painted shader... they'll follow the terrain curves.
---Dune
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rtg497
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Re: Changing the shape of a distribution shader
#4
February 19, 2010, 12:21:58 PM
I've never used a painted shader but I'll give that a try as well. Thank you
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