Stepping in grey scale bitmaps used as height maps

Started by cyphyr, February 21, 2010, 05:22:50 PM

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cyphyr

I'm using some grey scale images as height maps but the have a "stepping" quality to them. After all there are only 256 levels of grey scale colour so some "stepping" is to be expected.

Is the a "function" way to "smooth" these steps off?

Cheers
Richard

ps As far as I can tell Terragen will only accept .bmp, .tif, and .jpg images, have I missed out another format that would be better?
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Hetzen

I've only found heightfield smooth works. You do have to soften quite a bit to get the pixelation out, which does destroy details, but you could export out a .ter and add erosion in another app, and then bring that back in.

Sometimes you get better results with an image map displacement though.


Matt

16-bit greyscale EXR, 16-bit greyscale TIFF and 16-bit greyscale SGI images should work. They can be read into the Image Map Shader or the Heightfield Load node.

Matt
Just because milk is white doesn't mean that clouds are made of milk.


cyphyr

www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

cyphyr

Hmm, cant seem to save 16bit, .exr's and the 16bit tiffs I'm loading are not working either.
Back to the drawing board :)
Richard
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https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Oshyan

How are you saving the 16 bit TIFFs? 1 channel? 2? With or without compression? What byte order?

- Oshyan