Ok so i need some help, and go easy on me, im not too clever in the head.
if i had the animation module, with set keyframe, i wouldnt ask... so my first question is:
can i purchase the (i dont care if its incomplete) animation module seperately?
please answer question 2 anyway
how do i manually set frames in TG2?
so lets say i have a 3000 frame scene, i set up the scene in frame 1, then simply move the slider to frame 2 and reset the scene for the second frame and so on and so forth ad infinitum... im not on a deadline so i dont care if i have to freehand the whole thing.
OR
How can i create a chan file...
and this is the kicker... i can write the positions by hand... i used to code straight into notepad, i find it easy to visualise the changes the numbers represent, i can simply write the position for the camera frame by frame, starting with a known position of x miles left (or right...) y miles up and z miles out (or in... makes sense in my head, and if the camera goes backwards, easy enough to fix) rotation is also easy i can do the math for the frames in my head... i would simply step through to where i would put a keyframe and just do the math for each frame into a text file.
i would prefer the third option because 1, i love numbers... and these are big numbers and 2, im flat broke, should have got deep with ani instead of without... but couldnt and cant afford the extra $100
i dont want to realistically export from another piece of software, as im only really changing the camera for this project (a few weeks i reckon, once ive got the chan file format down pat) and i can (i hope) use a similar file format to import into other attributes.
like i said, text files are my friend, if i have to export... i could manage to dig out my copy of 3dstudio max 6 i think maybe 7 i forget... but no maya, dont like cinema 4d etc...
i hope that lot up there makes sense... does to me but then like i said... soft in the head, makes it harder for the data to bounce.