This sounds like the geometry has to change when moving the camera. TG2 is not able to modify geometry in this way.
A complicated way is too generate the tree twice, one is the tree with leafs and the second is the fruit-geometry only.
Set both up as populations with same area-size, seed and pop density etc.
In the animation parameters you could animate the rotation of the object-maker of the fruit-geometry population.
Make the rotation similar to the rotation of the camera. Given/assumed that you want the orientation the same, otherwise a simple modification of the rotation is required.
That's all I can think of so far...
Martin