Decay distance problem with Planet or Sphere object

Started by russe166, November 22, 2014, 07:42:01 AM

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russe166

Hi!

I can't get the 'Decay distance' from the water shader to work right on a sphere or planet object. It works well on the lake object but I need an ocean that gets around the planet.

Who can help me?

bobbystahr

#1
I'm thinking you need to increase the size of the water to cover the planet?...just guessing here...seems to work in a test I've done.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

russe166

Yes, I have to cover the whole planet and I can't get the lake object to stick at the downside of the planet. I would like to keep the right Decay distance, but when I use a sphere or a planet the Decay distance is cut at a level that depends on the 'Ray detail multiplier' in the render node.

Dune

Well, it's logical that it won't work on a planet as you can't turn off shadows on a planet. On a sphere you can and should. Did you turn it off?

russe166

Thank you both for your help! It was the shadow option ...

[attachimg=1]

bobbystahr

Quote from: russe166 on November 22, 2014, 11:41:17 AM
Thank you both for your help! It was the shadow option ...

[attachimg=1]

Hooray...I love it when a plan comes together....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist