Hello, i'm new in the TG2 community and in process of learning this great stuff.
I have had a few questions which i answered my-self by exploring the threads but i've also noticed that some of the questions have tricky solutions :
- my exemple : the most significant is making foam on water only near the coastal which can be hard to make without painting mask (which can be a long process) unless you are math genius (i'm not)...
So... I guess I have a solution: adding an occlusion shader node.
People who use 3D softwares oftenly know this. This shader can be very usefull if used as a mask
For those who don't see what an occlusion shader is, i've attached an image.
It produces occlusion color where volumes are in contact or close enough... Often used for contact shadowing. You decide the distance, the colors and how it's distributed.
Applied on water, it could be a perfect coastal mask for exemple and also useful for lots of things
what do you think?