Forest

Started by Mor, March 07, 2010, 08:52:41 AM

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dandelO

QuoteI would suggest you reduce the blue sky density; and, maybe increase the decay a bit.

You'd need to alter the 'blue sky density colour'(make it less of a saturated blue), in the tweaks tab for this because, raising the decay would also raise the blue sky density.

Regardless of this, I like the atmosphere in this render as it is, very rich.

Mor

#16
Thanks fot good tips and suggestions. I tested many things and for this render I changed sun heading and altitude a bit, removed some trees behind camera that cast shadows, increased strenght on surfaces from 1 to 2 and added some clouds. Oh and added some more vegetation :D I'm happy with this image now and consider this version final.



Edit: again right clicking and selecting show image will show it in full 1920x1280 size. Or click here :)

choronr

You've nailed it; absolutely beautiful work! I need to try something like this soon.

Henry Blewer

Wonderful work! I like this very much.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Hannes

Fantastic. I'd love to see a higher resolution!

inkydigit

agree with Bob and Hannes...awesome!!!

Tangled-Universe

I followed this one from the beginning and I think it turned out very nice!
It would be fun to see some more shots of this scene, there're probably enough nice POV's from normal height as well as from below or above...?
Great work!

Martin

Mor

Thank you very much for your kind words :) I could make few more shots on different POV's as this renders rather quickly. The latest version (1920x1280) took only little over 5 hours with 0.7 quality, AA 6 and GI 2,2,8

Tangled-Universe

As I said; looking forward to see more.

If you'd like to have a bit more detail in the shadows you might try a secondary enviro light set to ambient occlusion.
Then set the strength and color in atmo to 0 and strength and color on surfaces to something like ~0.4.

Another way is to increase the exposure in your rendercamera. Then you can add as much contrast as you would like in post.

If you're very handy with Photoshop in combo with EXR you can do it anyway, but personally I find that difficult somehow.

Dune

Very nice result, indeed. One small point: the bark of the large tree is not tiled right. And to get some variation in the quite monotonous, repetitive bark texture of (most) 3D trees, you might want to add a small scale power fractal in the color function of the default, and/or underneath it (just one color, no displacement).

---Dune

Mor

Thanks for the tips. I'll try them. I have currently renders with different POV's under work and will post 3 or 4 new images as soon as I get them all rendered :)

Mor

Here comes the set of images (1280x720) with different POV's:

Climbing at pine:

Same set up as the original version, except added lightsource to the same position as render camera to get the pine better illuminated.

Relaxing in the afternoon sun:

Sun heading and altitude changed, otherwise exactly the same as orignal.

Morning mist:

Sun heading and altitude changed, mist added and increased haze density.


For some reason fourth image with only POV changed doesn't render, but keeps giving a lot of following errors:
An unknown error occurred in trBucketRender::RenderMore() ray-traced pass
An unknown error occurred in TraceRay
An unknown error occurred in a render thread

Gforce

All of those renders look quite nice. The last one is my favorite of the three.
Feel free to visit www.gforce45.deviantart.com

Tangled-Universe

Looking very good, all 3! The first two are screaming for a DOF :)

About the errors: check your memory consumption of the render, it's probably a memory issue.

bla bla 2

c'est jolie j'aime bien la dernière image.  :)