Hi all,
I have the problem when loading a heightfield terrain (.ter) file - with the fake stones. They look like this way:
(attached)
I have redirect and strata shaders after the compute terrain, but even deleting them cannot clear this issue! These stones should have to lay horizontally on the grounds, not like in this picture.
What should I do to avoid this problem? All the fake stones have these problems, even small and large ones. If I use them on a power fractal, they seem to work well.
Thanks for any help,
Rudolfking