Started by Hetzen, March 09, 2010, 11:28:51 am
Quote from: TheBadger on November 08, 2014, 12:19:22 pmThank you Mogn. I will read the bio!@Bob,I was trying too! Could not find the geology term. I am absolutely sure that there is a word for everything we want to define. We need a geologist here!You won't find these formations everywhere. It must have something to do with the weather (rain/snow, freezing/thawing; and, the composition of minerals of the rock). Some of these are younger; i.e., a formation appears a bit more solid with multi-directional cracks that have smooth, rounded edges. The older ones seem to have rounded boulders that have fallen away from the main formation. Yes, a geologist amongst us would be very helpful. @JVery nice demonstration! But are the corners "fixed" by the new noise? Or did you make the raised box a cylinder this time?? It appears to be working in every direction?
Quote from: choronr on November 08, 2014, 11:26:58 amQuote from: j meyer on November 08, 2014, 10:28:00 amAnd a bit of progress on my side,too.Still Jon's noise.[attach=1]This is almost exactly the types of rock forms one sees in various parts of Arizona and Nevada. I Googled questions as to what type of geological rock formations these are but could not find the answer.
Quote from: j meyer on November 08, 2014, 10:28:00 amAnd a bit of progress on my side,too.Still Jon's noise.[attach=1]
QuoteFor you math-heads, there are several handy new Function Nodes in 3.2 as well. You'll be able to experiment with Max Scalar, Min Scalar, Soft Maximum Scalar, Soft Minimum Scalar, adding several important capabilities to your advanced shader networks.