No, I mean you already have that in the file you posted. I was asking how you did it.
[attach=1]
This is your file exactly as you made it, except for the hills you had in there. I removed the terrain forms so I could see the Noise better.
As you can see, there are cubes that are Negative in the Y. I did not get this from mogn's file. So I thought you added it.
And I checked all of the nodes with seeds, but changing seeds changed nothing. SO where is the node(s) that have the negative values (that created the depressions)? And which node is deciding what is inverted and what is raised (in the Y)?
See what I mean? OR is it in the functions somehow?
@Oshyan
Thanks for the good answers.
And I did not misunderstand the other thread. I just did not state things fully. That thread was about coding in general, and I just projected on TG. Sorry about that.
But it does not matter, your answer was good anyway. Very excited about what people may do with this SDK, it really sounds like a good thing.