For texturing I find my best solution to be using the Paint shader. Once you have all the terrains loaded go to top view and zoom out till all features are in the preview window ans wait tilll it's 100% rendered then press pause. Now you can Paint with good accuracy and without continual refreshes.
Load a paintshader and when loaded rename to whichever feature you want to start with. Making sure that the Flow is full on and there's no fall off, paint to totally cover the feature you've selected. Do this for all features with distinctive names [I also number the paint shader, 01VOLACANO Paint shader, like that]to make them easy to fond when selecting them on the Distribution shader which you will use to place these 'masks'.
In the Shader tab add a Surface layer for each feature and then in the Blend shader slot go"
Create new shader>Colour shader>Distributuion shader...and then
go to the Distribution shader and in Blend by shader go Assign> and select the appropriate Paint shader
Back in the Surface proceed to colour your feature with what ever you chose, Power Fractal, Image map etc. then move to the next feature and proceed the same.
The Paint shader can be reused for multiple textures on a feature and the further distribution of these textures can be controlled by the height constraints, slope constraints...all the features in the Distribution shader and it will only affect the texture in the Paint shader masked areas.
I hope this helped and not confused you...if the latter say so and I/we'll attempt more accurate explantions.. ...