The problem with painted shaders.
For example, I want to do a sand path on grassy area.
So I draw a path with painted shader, then add grass population and then set painted shader as a invert density shader of a grass.
It seems to be ok.
But why there are instances within the path? (You can see in the picture, what I mean)
It's a problem with some "accuracy" of painted shader?
How to make painted shader act more strictly?
I apologize for flooding this forum with my questions.
phiex