Thanks for the tips.
@Hannes: Yes, real world stuff is fantastic. Also, a few of the members here have done some convincing DOF work but, only a few. As far as the tutorial goes I think I mentioned playing around withe the near and far numbers to the users liking. I would like to see what folks come up with. I certainly will take your advice and change some values to make it better than "it looks good". :-)
@Tangled-Universe: You speak of native DOF in TG2. I was unaware it existed unless your speaking of an upcoming release.
Thanks again.
Marc