Started by bobbystahr, February 27, 2007, 10:45:21 pm
Quote from: SeerBlue on March 06, 2007, 08:25:09 pmPoseray does agreat job of converting 3ds files to obj, which open and render without crashes, BUT, you have to make 2 changes in Poseray's groups tab, under the faces,vertices and normals tab, first click Drop y = 0, and then to the right of that under scale and rotation reference point click origin, then all that needs to be done is click the green check mark to update the file before exporting as an object. If you don't do this all the objects, or at least the ones I have experimented with, will be about half submerged in the surface. SeerBlue
Quote from: Oshyan on March 12, 2007, 07:54:12 pmNice work Bobby.In regards to posting the converted objects, I would suggesting contacting the 3DPlant content author(s) to ask for permission. Drew, who I have spoken to in the past, is a very good fellow and I'm sure you can work something out with him, either to post the new format to his own site, or allow you to mirror them elsewhere in TGO format. You can find the contact info here: http://3dplants.0catch.com/contact.html- Oshyan
Quote from: bobbystahr on February 28, 2007, 07:28:59 pm I'd just like to say her a thankful "Tip Of The Hat" to alexcoppo at the Vue Forum at Renderosity for bringing this app to light. I don't know a lot of POV Ray users and may never have tumbled onto it without his posting about it there.. ...
Quote from: Mandrake on March 13, 2007, 05:24:43 pmHas anyone else noticed that after running Drews 3ds models through blender and creating a tgo that your tests leave the plants a few inches deeper in the default terrain then you'd like them?Maybe you've covered this, and I missed it. If you make an altitude adjustment before saving as tgo will that be be reflected in the tgo?