I'm sorry, somehow I must have missed that you specified the rock and grass objects up there! I see what you mean now - I thought you wanted some generic template for *all* TGO models. Perhaps now you understand the confusion.
In any case I honestly don't think rock or grass objects *have* UVs. I think they use "world space" mapping, or whatever mapping you choose in the Image Map Shader. If you use UV, though, I don't think it actually has any specific UVs to apply to.
Matt could say for sure, but he won't be available for a few days I'm afraid.
- Oshyan